Code Priorities
March 12, 2010
Character
- !Movement
- !Animation (left, right, jump forward, jump up)
- Grabbing
Sound
- !Sound Effects (jump, run, splash)
- !Background Music
- Layered Sounds
- Looped Music
- Random Loops
Level Loading
- !Initial loading
- Loading throughout the level
Water
- !Water will raise and lower.
- !Swimming in water.
- !Transitioning between
- !Drowning timer
- !Able to breath when head is out of water.
- Low water levels able to walk about in without transitioning to a swim animation (can get around this by not making low water levels
- Splashes when you transition
Collision Detection
- !Collision Detection
- Broad and narrow phases for performance
- !Moving Platforms
- Different Surfaces
- Slopes
Material Changer
- !Wood/Metal
- Water/Ice
- Wood/Fire
- Change Transition (can be whatever, really)
Other
- Ability to Set or unset Objects as Platforms
- Pause function
- Character movement during pause
- Camera
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