Code Priorities

March 12, 2010

Character

  • !Movement
  • !Animation (left, right, jump forward, jump up)
  • Grabbing

Sound

  • !Sound Effects (jump, run, splash)
  • !Background Music
  • Layered Sounds
  • Looped Music
  • Random Loops

Level Loading

  • !Initial loading
  • Loading throughout the level

Water

  • !Water will raise and lower.
  • !Swimming in water.
  • !Transitioning between
  • !Drowning timer
  • !Able to breath when head is out of water.
  • Low water levels able to walk about in without transitioning to a swim animation (can get around this by not making low water levels
  • Splashes when you transition

Collision Detection

  • !Collision Detection
  • Broad and narrow phases for performance
  • !Moving Platforms
  • Different Surfaces
  • Slopes

Material Changer

  • !Wood/Metal
  • Water/Ice
  • Wood/Fire
  • Change Transition (can be whatever, really)

Other

  • Ability to Set or unset Objects as Platforms
  • Pause function
  • Character movement during pause
  • Camera
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